Quick Start
Fastest path to the first generated HLSL output.
1. Install into a Unity project
Install Sharp Shader from the Unity Asset Store.
2. Write a shader function in C#
Use the public Sharp Shader attributes:
[ShaderFunction][ShaderStruct]
Example:
using SharpShader;
using SharpShader.Hlsl;
using Unity.Mathematics;
public static class MyShaderLib
{
[ShaderFunction]
public static float3 Tint(float3 color, float3 tint)
{
return color * tint;
}
}
3. Run generation in Unity
Run:
Tools/SharpShader/Generate
If you want generation to run automatically after script recompilation, enable:
Tools/SharpShader/Auto Generate On Script Compile
4. Use the generated HLSL
The generated project outputs include:
Assets/ShaderGen/<SourceFile>.generated.hlslAssets/ShaderGen/SubGraphs/when[ShaderGraphFunction]attribute is present
The generated HLSL can then be referenced from Unity shader-side workflows.
5. Validate the result
If everything is working:
- Unity Console has no Sharp Shader errors;
- Unity Console shows generation result info and timings;
- generated files appear under
Assets/ShaderGen.
If something is unsupported or broken, Sharp Shader reports diagnostics instead of failing silently.