Technical details
Sharp Shader keeps shader logic in ordinary C# and generates HLSL inside the Unity workflow.
Key features:
- shader logic written in C# and converted into HLSL;
- generated per-file HLSL outputs inside
Assets/ShaderGen; - function, struct, and constant generation;
- Shader Graph nodes generated for explicitly marked functions;
- IDE-friendly workflow with normal autocomplete, hover, navigation, and compiler feedback;
- testable and debuggable shader logic through ordinary Unity and .NET tooling;
- AI-development-friendly workflow because shader logic stays in normal C# units and can participate in project tooling and static analysis;
- explicit diagnostics for unsupported source forms;
- built-in helper surface for constructor-style forms, explicit helper conversions, reinterpret helpers, and masked selection;
- texture, sampler, and resource surface in
SharpShader.Hlsl; - CPU-side runtime stubs and emulation helpers in
SharpShader.Runtimefor selected shader-facing behavior; Unity.Mathematicsas the CPU-side backing for shader-oriented numeric code and stubs;- asmdef-aware generator placement for multi-assembly Unity projects;
See also: